Koichi Hosoi is the professor at the College of Image Arts and Sciences, Ritsumeikan University, Kyoto Japan. His research background is business administration and also library and information science (Ph.D. in Business Administration, Ritsumeikan University). His research focus is the transfiguration of Contents Industries and especially the role and significance of digital archives of various contents in the process. He founded the Game Archive Project in 1998 (now, it has become the one of the projects at Ritsumeikan Center for Game Studies). He is serving as the President of the Digital Games Research Association JAPAN (DiGRA-J, 2010-) and the Councilor of the Game Amusement Society (GAS, 2009-) His CV is here.
“Professor races against time to preserve Japan’s video game"
"Fittingly, in this city that is home to Nintendo Co., which gave rise to the video game explosion of the 1980s, a professor is seeking to preserve Japanese video games so they are more than just a blip on the pop culture landscape”. The Asahi Shimbun, Japan, Sep. 22, 2013.
"International Conference on Japan Game Studies 2013"
This conference is collaboratively organized by Ritsumeikan Center for Game Studies, the Prince Takamado Japan Centre, and the Canadian Institute for Research Computing in the Arts, University of Alberta with support from the GRAND Network of Centres of Excellence. at Ritsumeikan University, Kyoto, Japan, May 24-26, 2013.
"Replaying Japan: symposium on Japanese game culture and industry"
Replaying Japan is a symposium on Japanese game culture, game studies and the gaming industry that will bring together researchers from Japan and Canada on August 22nd, 2012 at the University of Alberta to talk about the challenges and opportunities in cross-cultural study of game culture.
"The new research center for Game Studies"
Kyoto, our university has located, is the most famous game's native place in Japan. Ritsumeikan Center for the Game Studies (RCGS) has established in this city for professional and comprehensive game studies. At first, we are going to promote six study projects in order to further activate game industry and academism.
"R-one.TV on air"
We has started an experiment broadcasting station "R-one.TV" in November 2010. The aim of the TV station is comprehensive one seg broadcasting experiment in the university campus. In addition, in Apr. 2011, the TV station was selected as "Special White Space Areas" by the Ministry of Internal Affairs and Communications.
I have produced the Metaverse VIRTUAL HIROKOUJI by OpenSim technology. The HIROKOUJI campus was the former main campus of Ritsumeikan University that has been from 1901 to 1981 at the center of Kyoto city. I present this metaverse for all university's alumni who join the Home Coming Day on 6th June 2010.
"International Symposium of Creative Imagination and CT"
I will read a paper ‘Divergence of Contents Industry and Business: the present situation and educational design in Japan’ at the International Symposium on Creative Imagination and Culture Technology. Location: Dongguk University, Seoul, Korea, Date: Monday, February 22, 2010.
"GCOE release "Virtual Noh Performance"
Next Global COE Program: Digtal Humanities Center for Japanese Arts and Cultures released Virtual Noh Performance which is one of our interesting results. This is a automatic dancing program of Noh Performance which is for your avatar of Second Life. You (your avatar) can play Real Noh Perfomance anytime.
"Second Life "Ritsumeikan" has opend"
We joined to the experimental project "Kyoto 3Di Lab" in the Second Life and have opened our original expreriment area in the SIM. We are going to some academic experimentations include activities of our Global COE Program "Digital Humanities Center for Japanese Arts and Cultures".
"International Cross Media Symposium 2007"
We held symposium to find possibility to develop historical contents production o various media such as animation or game. September 30(Sun.), 2007 14:00-17:00, at Kyoto Studio Park“Nakamura-za” (Kyoto City, Ukyou-ku) (Partnership with Creative Industry Showcase in Kansai)
"How objects and images make people 2006"
University of Oxford and Ritsumeikan University International Symposium. Groups from both pursuing new directions based on a foundation of digital technology in anthropology and archaeology presented their material in various sessions and hold descussions to provide a new intellectual framework from a broader point of view.
"Digital Interactive Entertainment Conference 2005"
DIEC 2005 Conference. Nolan Bushnell (inventor of Pong), Toru Iwatani (creator of Pac-Man), Hideo Kojima (Metal Gear mastermind), Robin Walker (Valve goodness) and Shigeru Miyamoto (Mario's papa) all were in attendance.
"Possibility and Prospect of Online Game in Asia 2003"
International symposium in Asia in ISAGA 2003 (August 29,2003). Kiyoshi Shin (IGDA, Tokyo), Jong-Hyun Wi (Chung-Ang University), Edward Z. Huang (Shanda Network Japan Office), KenjiMatsubara (KOEI Co,.ltd.), Taizo Son (BB Serve Inc.), Yoichi Wada (SquareEnix Co.,ltd.), Rui Sato (CyberStep Inc.) and me (Convener).
"KYO-LOLI" : 2010-
"Lolita clothes" is a new Japanese pop fashion of young people and having a worldwide specific fan. This project aim to revive the Kyoto as a new pop fashion town through collaboration with Kyoto traditional Kimono fashion and Kimono culture.
"R-one.TV" : 2010-
The aim of the our TV station is comprehensive one seg broadcasting experiment in the university campus. In Apr. 2011, the station was selected as "Special White Space Areas" by the Ministry of Internal Affairs and Communications, and received the extension license to cover the Kinugasa Campus of Ritsumeikan University and the surrounding residential area.
"Uzumasa Sengoku Festival" : 2007-
We are holding annual festival with a focus on the Warring States period from 2007. The aim of this project is to revive Kyoto-Uzumasa district as a new crossmedia entertainment town through re-using the advantage of excellent production environment for making historical dramas.
Metaverse Projects : 2007-
Metaverse projects in our lab are as follows. DH-JAC GCOE (2007-2011), Kyoto 3Di Lab (2007-2008), 3DM project (2008 -), Nikkei SHUKA project (2009), Virtual Museum of ISE KATAGAMI STYLE (2009), Learning Japanese Culture by Metaverse: JSPS (2010-), etc.
Game Archive Project (GAP) :1998-
Game Archive Project is the a few activities in the world that aims to collect and preserve the entire gaming experience, including hardware, software, materials, and visuals. The game archive can be used as a base for research in a variety of fields, including the social sciences and visual arts.
The Life and Times of the Nintendo Famicom: The Birth of TV Games 
with Masayuki Uemura and Akinori Nakamura, Jun. 2013, NTT Publishing Co., Ltd., Tokyo.
Digital Humanities Research and Web Technology 
Mitsuyuki Inaba (Eds.), Mar. 2012, Nakanishiya Publishing, Kyoto, chap.11,14,15
Theories and Facts of Corporate Power: Structural Analysis of Intercorporate Relationship by the Intercorporate Approaches 
Apr. 2006, Dobunkan Shuppan Co., Ltd., Tokyo.
Gaming Simulations and Society: Research Scope and Perspective 
Shiratori, R.; Arai, K.; Kato, F. (Eds.), Oct. 2004, Springer. My paper's title is "Possibility and Prospect of Online Game in Asia", chap.28
"International cooperation and development of the game preservation activities in Japan : 2103
Koichi Hosoi, Masayuki Uemura, Akinori Nakamura, Kazufumi Fukuda, Proceedings of Japan Game Study Conference 2013, May. 24-26, 2013, Ritsumeikan University(Kyoto), Japan. pp.49-50.
"Game Emulation: Testing Famicom Emulation" : 2103
Koichi Hosoi, Geoffrey Rockwell, Kazufumi Fukuda, Jaakko Suominen, Akinori Nakamura, Shunsuke Kamada, Proceedings of Japan Game Study Conference 2013, May. 24-26, 2013, Ritsumeikan University(Kyoto), Japan. pp.47-48.
"On the Problem at Issue of Game Preservation: From the Experiences of Game Archive Project in Japan" : 2102
Kazufumi Fukuda, Koichi Hosoi and Akinori Nakamura, WASA: Workshop At SIGGRAPH ASIA 2012, 26 November 2012, Fusionopolis, Singapore.
"Video Game Archive and Collective Knowledge: Practice and Achievement of Game Archive Project" : 2012
Koichi Hosoi, Akinori Nakamura, Masayuki Uemura, Kazufumi Fukuda, Shin Ohno, Digital Humanities Research and Web Technology, Nakanishiya Publishing, Mar. 2012, pp.215-235.
"Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse" : 2011
Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruch Thawonmas, Masayuki Uemura, Akinori Nakamura, Proceedings of 2nd International Conference on Cultural and Computing(Cultural and Computing 2011). Kyoto University, Oct. 2011, pp.189-190.
"Developing Video Game Archives as an e-Research Platform for Game Studies’" : 2010
Shin Ohno, Takashi Obana, Mitsuyuki Inaba, Akinori Nakamura, Koichi Hosoi, International Conference of Digital Archives and Digital Humanities 2010, Taiwan University, Nov. 2010.
"Divergence of Contents Industry and Business: the present situation and educational design in Japan’" : 2010
International Symposium on Creative Imagination and Culture Technology, Dongguk University, Korea, February 22, 2010.
"A Supply-Side Problem of Interactive Media" : 2001
A Presentation at "Mobile Forum 2001" in Kyoto Research Park, 12 July 2001
"Social Application of Digital Archives for Organizational Memory" : 1999
A presentation at L3D (LifeLong Learing & Design) in University of Colorado, 08 Dec.1999
Professor at Graduate School of Image Arts / College of Image Arts and Sciences, Ritsumeikan University
Ph.D. in Business Administration, Ritsuemikan University, 2007
MA in Business Administration, Ritsuemikan University, 1984
Graduate School of Image Arts / College of Image Arts and Sciences, Ritsumeikan University
56-1 Tojiin Kitamachi, Kita-Ku, Kyoto 603-8577 Japan
Tel. +81-75-466-3107, Fax. +81-75-466-3107